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Best hyper casual games5/3/2023 ![]() We can summarise this as the “Gamification of Everything”. So there you have it, our version of the 11 stage process of the simple act of making a lovely cup of tea, gorgeous, chin chin! – Wait patiently for the tea to brew ( 1-5 minutes ). – Pour over the boiling water into the cup. – Get a cup ( or mug ) out of the cupboard or rack. Let’s take one of our favourite things in the world, making a cup of tea ☕ and break down the process as an example. The player would simply go through a series of very simple, short processes and repeat them over and over. Since the App Store was born, these types of games have been around in one form or another.īack in the early days, these were almost exclusively aimed at kids and were way less “gamey” than the titles we see today. Whilst pretty much every top hyper casual publisher has some kind of Restoration / Maker game in their portfolios these days, we saw this trend explode around 2 years ago. Dudeney, one of the greatest puzzle-makers of all time, put it as follows: “Puzzle-solving, like virtue, is its own reward.” Match this will plenty of Hyper Casual Feedback and you could be onto a winning formula.Īs the British puzzle-maker Hubert Phillips put it in his 1937 book “Question Time,” solving some puzzles provides an intellectual “kick,” which results from discovering the pattern, trap, or trick they conceal.Īs we’ve discussed many times, games are really just a series of choices and never is this more “pure at the core” ( oooh that’s fancy ) than in puzzle games. Making your players feel smart, even if it’s relatively a simple win solution, your chances of higher engagement and retention increases. It will always be a balance and there’s literally no rule book on what makes a great puzzle game, however, the more puzzles produce what psychologists call the “Aha effect,” the more aesthetically-pleasurable they seem to be. Not only adding depth to your levels and overall gameplay, by creating these different win paths, you appease players who just want to pick up and play and get their quick shot of dopamine, and the players who are after more of a challenge. In essence, Hyper Casual puzzles should ideally have at least 2 or more win paths. The K.I.S.S ( Keep it simple stupid! ) rule should be always front and centre and a good rule of thumb is to create multiple options for the win result. When looking at creating a puzzle game, we must not forget the very basics of Hyper Casual and, whilst baffling conundrums will please some, they stray from the “Snackable” audience too far. Like music or the other arts, the best kinds of puzzles can be said to have a certain aesthetic allure. Nevertheless, some puzzles, like some kinds of music, seem to have broader appeal than others. Just like musical tastes, particular types of puzzle appeal to different people. Ranging from the almost “Non-Game / Non-Puzzle” games that a small child can easily complete, to the obscure mind-bending enigmas that will just curdle your brain into goop. They come in all shapes and sizes and span a multitude of skill levels. There’s probably no better, mass market appealing genre than puzzles.
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